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 FE10 and Wii controlls

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Aitze
Carreu
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Carreu
Legend
Carreu


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PostSubject: FE10 and Wii controlls   FE10 and Wii controlls Icon_minitimeWed Apr 11, 2007 11:32 am

I've heard many people complaining about FE10 being a Gamecube port. Well, I was thinking...what could the implement into FE games as far as wii controls that wouldn't upset what people love about the game?

Too many wii controls could take away the stratagy aspect of the game and make more of an action style. Now I don't know abotu any of you, but the stratagy is what got me on the series in the first place. I was hooked by the stories and the characters. Would making FE games more fused with Wii contols, would that make it a better or worse game?

In this topic you can tell of ideas you've had for an FE title on Wii with Wii controls. Tell me what you think.
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Aitze
Mercenary
Aitze


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PostSubject: Re: FE10 and Wii controlls   FE10 and Wii controlls Icon_minitimeWed Apr 11, 2007 11:39 am

There really aren't that much ways to make FE a Wii-ish game. In other words, I totally agree with your opinion.
*has nothing else to say* >_>
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Gespenst

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PostSubject: Re: FE10 and Wii controlls   FE10 and Wii controlls Icon_minitimeWed Apr 11, 2007 11:40 am

There are certain games where motion sensing controles would be a hinderence, that's the reason why Super Smash Brothers and Goddess of Dawn aren't using them.

The only implimentable funcion I can think of for the Wii-mote would be using it as a pointer but I don't see that working better than the current control system. I do like the classic controler though. Smile
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Carreu
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Carreu


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PostSubject: Re: FE10 and Wii controlls   FE10 and Wii controlls Icon_minitimeWed Apr 11, 2007 11:42 am

BANG-HEADSHOT- END!

I doubt I would like it as a pointer, personally. I like the GC setup.
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Mercenary
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PostSubject: Re: FE10 and Wii controlls   FE10 and Wii controlls Icon_minitimeWed Apr 11, 2007 12:01 pm

^Werd Twisted Evil
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Abyssion
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PostSubject: Re: FE10 and Wii controlls   FE10 and Wii controlls Icon_minitimeWed Apr 11, 2007 5:21 pm

I'd say the only thing that would be good with the Wii mote would be using it as a pointer like Gespenst said. Anything else and it would be a peice of crap.
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Daikun
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PostSubject: Re: FE10 and Wii controlls   FE10 and Wii controlls Icon_minitimeSat Apr 14, 2007 12:06 pm

Pointer=win. Anything else=ultra lose.
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Galnik
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PostSubject: Re: FE10 and Wii controlls   FE10 and Wii controlls Icon_minitimeMon Apr 16, 2007 8:07 pm

They could, I dunno, have you swing the Wiimote to swing a sword. Like, they would have you use your bonus EXP, but you would have to attack a dummy by swinging the Wiimote at the correct moments to actually gain the EXP from the bonus EXP points...

Eh, just an idea I thought I might throw out there.
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Gespenst

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PostSubject: Re: FE10 and Wii controlls   FE10 and Wii controlls Icon_minitimeTue Apr 17, 2007 6:27 pm

Galnik wrote:
They could, I dunno, have you swing the Wiimote to swing a sword. Like, they would have you use your bonus EXP, but you would have to attack a dummy by swinging the Wiimote at the correct moments to actually gain the EXP from the bonus EXP points...

Eh, just an idea I thought I might throw out there.

I think that would just detract from the realism, sense of immersion in the game, addin minigames would make it something else althogther.
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